Video game designer Quotes

List of top sayings and quotations by famous video game designers like Hideo Kojima, Don Mattrick and Masahiro Sakurai


  • 90% of what is considered "impossible" is, in fact, possible.

    The other 10% will become possible with the passage of time & technology.

    — Hideo Kojima
    89
  • Fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360.

    — Don Mattrick
    71
  • We ought to remember the past, yes -- but we shouldn't allow it to consume us.

    We live in the present moment, and some people are too tied to the ideals of that period to fully move forward. We'll never work through the future unless we accept the present. We must fill the twenty-first century with dreams.

    — Hideo Kojima
    62
  • Xbox has been created by gamers for gamers.

    — Don Mattrick
    58
  • Games are a way of escaping reality - that's why you need heroic factor.

    — Hideo Kojima
    56
  • I'd bet Sony has some similar stuff up their sleeves they're just playing on the internet outrage for free PR. You're all being played!

    — Cliff Bleszinski
    53
  • I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.

    — Hideo Kojima
    53
  • When a man is hit by Friendly Fire, his blood pressure lowers and his morale sinks. I have been hit by Friendly Fire in my heart. Sighs spill from my body instead of blood.

    — Hideo Kojima
    52
  • It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future.

    — Hideo Kojima
    50
  • We're over-delivering value against other choices I think consumers can get.

    — Don Mattrick
    49
  • A design isn't finished until someone is using it.

    — Brenda Laurel
    47
  • Humanity needs more than merely information.

    We express original ideas, humor, and our personal wills. We express passions and emotions. A person's point of view conveys all of these aspects of identity.

    — Hideo Kojima
    47
  • I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.

    — Hideo Kojima
    47
  • What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.

    — Hideo Kojima
    45
  • The human body is supposed to be 70 percent water. I consider myself 70 percent film

    — Hideo Kojima
    41
  • You never know what's going to happen in this world.

    I'll just keep my mouth shut. That's a good idea.

    — Masahiro Sakurai
    39
  • Related Authors

    • Hideo Kojima
    • Don Mattrick
    • Masahiro Sakurai
    • Satoshi Tajiri
    • Cliff Bleszinski
    • Ian Bogost
    • Brenda Laurel
    • Eiji Aonuma
    • Peter Molyneux
    • Toru Iwatani
    • Theodore Beale
    • Hironobu Sakaguchi
    • Chris Avellone
    • Mark Cerny
    • Warren Spector
    • Jesse Schell
    • Jenova Chen
    • Tim Willits
    • Chris Roberts
    • Takashi Tokita
    • Brenda Romero
    • Jordan Mechner
    • Casey Hudson
    • Fred Haslam
    • Howard Scott Warshaw
    • Fumito Ueda
    • Robin Hunicke
    • Motomu Toriyama
    • James Ohlen
    • Yuji Horii
    • Rod Humble
  • Fun has to do with habitual activities but then also terrifically novel or unusual ones. It works as a sort of strange milkshake of those concepts.

    — Ian Bogost
    39
  • Building the future, and keeping the past alive - are one and the same thing.

    — Hideo Kojima
    36
  • Another world exists that I must experience.

    A genus of people exists who I must meet. I must inhale the air they breathe--share their world at all costs.

    — Hideo Kojima
    35
  • We might compare each day's decisions with the work of steering a boat.

    Our efforts will result in nebulous confusion if we make a wrong move at any point, even if it's only a small tack to the side. We absolutely cannot afford carelessness, lest we risk becoming lost ourselves.

    — Hideo Kojima
    32
  • I want to show people how there are variations and different interpretations of good and evil.

    — Hideo Kojima
    29
  • I want to reassure fans that I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I'm determined to make it the greatest game I've directed to date. Don't miss it!

    — Hideo Kojima
    25
  • Gamers should be able to take the experience with them in their living rooms, on the go, when they travel - wherever they are and whenever they want to play. It should be the same software and the same experience.

    — Hideo Kojima
    24
  • I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.

    — Toru Iwatani
    23
  • The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.

    — Satoshi Tajiri
    22
  • I was really careful in making monsters faint rather than die.

    I think that young people playing games have an abnormal concept about dying. They start to lose and say, ‘I’m dying.’ It’s not right for kids to think about a concept of death that way. They need to treat death with more respect.

    — Satoshi Tajiri
    18
  • We really feel the fact of our mortality after we turn forty years old.

    — Hideo Kojima
    18
  • My problem is that whenever I shoot, I do it Bruce Willis "Die Hard" style - in a very cinematic fashion.

    — Hideo Kojima
    18
  • You can only truly wow a player the first time he sees [a cutscene].

    I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them.

    — Masahiro Sakurai
    14
  • My unlimited desire to create stuff surpasses the advancement in hardware power.

    — Hideo Kojima
    13
  • Super Mario Bros. is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.

    — Hideo Kojima
    11
  • I don't think I have what it takes to make a good action game.

    I think I'm better at telling a story.

    — Hironobu Sakaguchi
    11
  • Players will be able to adjust the volume from 1 to 100 in increments of 1.

    You could play the game 100 times and have an entirely different experience.

    — Peter Molyneux
    11
  • Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of time is a joystick. It's posing problems when I'm test-playing something in progress.

    — Masahiro Sakurai
    10
  • Genetic engineering is a result of science advancement, so I don't think that in itself is bad.

    — Hideo Kojima
    10
  • This may sound pretentious, but I don't like being thought of as 'the Metal Gear guy.' There's a lot more I can do.

    — Hideo Kojima
    9
  • Japanese gamers aren't really into action games right now.

    They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.

    — Hideo Kojima
    9
  • It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.

    — Eiji Aonuma
    8
  • I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.

    — Satoshi Tajiri
    8
  • Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.

    — Cliff Bleszinski
    7
  • We're making efforts regarding the total flow of the Zelda game.

    So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.

    — Eiji Aonuma
    7
  • In Japan, violence in games is pretty much self-regulated.

    There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.

    — Satoshi Tajiri
    7
  • Culture and technology exist in a dynamic reciprocal relationship.

    Culture comprehends technology through the means of narratives or myths, and those narratives influence the future shape and purposes of technology. The culture-technology circuit is at the heart of cultural evolution.

    — Brenda Laurel
    7
  • When Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but its not difficult to accomplish what you need to do.

    — Eiji Aonuma
    6
  • It's nice to wear a suit once in a while.

    It can restrict some body movement, but it makes me feel as though I'm part of society. I feel a sense of security because I've conformed to the standards of the rest of the world.

    — Hideo Kojima
    6
  • It's fun making new skills for new characters.

    — Masahiro Sakurai
    5
  • I know Microsoft, I know they were only doing things because they thought they were long-reaching and long-thinking. But the world we live in now is that we have to realise, especially if you're a big corporation, if you make one step wrong, the world will leap on you, and unfairly, very unfairly, they will judge you.

    — Peter Molyneux
    5
  • In light of the strong correlation between female education and demographic decline, a purely empirical perspective on Malala Yousafzai, the poster girl for global female education, may indicate that the Taliban's attempt to silence her was perfectly rational and scientifically justifiable.

    — Theodore Beale
    5
  • Pokémon was made with Miyamoto-san's advice.

    Since I was a teenager, playing Donkey Kong, he's always been my role model. He's a mentor for my heart.

    — Satoshi Tajiri
    5
  • The United States has been utilizing what may prove to be the most historically inept strategy in the entire history of warfare, in which the enemy nations are occupied while allowing its own territory to be colonized.

    — Theodore Beale
    5
  • Related Topics

    • technology
    • design
    • impossible
    • passage of time
    • facts
    • passages
    • people
    • able
    • form
    • games
    • playing games
    • xbox
    • products
    • xbox one
    • dream
    • moving
    • moving forward
    • past
    • remember
    • moments
    • live in the present
    • accepting
    • remembering the past
    • present moment
    • century
    • firsts
    • periods
    • twenties
    • gamer
    • has beens
    • reality
    • heroic
    • escaping
    • needs
    • way

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