quote by Shigeru Miyamoto

Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.

— Shigeru Miyamoto

Most Powerful Gameplay quotations

We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.

In an online community, there's this kind of social economy between the community members. Some people have status because they make cool skins or that's a good website that's visited a lot, but there's no real gameplay there.

You need to develop mental habits that allow you to activate the same brain patterns we activate during gameplay.

I refuse to buy a PS3 or Xbox for my home for fear that it might ruin my life.

I think I would cease to accomplish anything productive, would quickly dispense with all human contact, and would very well end up with a nasty case of arthritis in my over-used digits from constant gameplay.

I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them. I don't believe I'm compromising on my gameplay ideals at all. [But] any artist who doesn't want his or her work in front of the largest audience possible is nuts.

A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.

If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.

Reality is a cruel and unintuitive place with frustrating gameplay mechanics.

(Press X to thanklessly toil your life away)