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This idea that things are designed to go back to nature or industry for ever which is our articulation of these two metabolisms are actually a discovery not an invention.
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Even though the industry is very big and there's lots of money, when it gets down to it, whether it's a photographer or a designer, as well as a stylist or makeup artist, you're really only working with maybe four or five people on a project. It's all quite small and intimate.
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Us visual thinkers like me, be good at things like industrial design, graphics, art, those kind of jobs.
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A good rule of thumb is as follows: If the numbers come from somebody wearing a tie (Wall Street economist or analyst, industry public relations department, captive think tank academic and so on), you ought to be very skeptical. By design messages from these people are intended to move markets, move merchandise and/or move public policy and are not a comment on the state of the physical universe.
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Everything at Apple can be best understood through the lens of designing.
Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
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There are amazing designers like Riccardo Tisci (whom I consider like my godfather in the industry), who are aware that beauty isn't defined by being just one thing or perceived in a single way. Today we hear people's voices, thanks to social media, and that can change things. This change is happening right now!
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Detroit is an urban hell. But even in this city of the dying auto industry, there is reason to hope, if they manage to combine the creative forces of designers and other intellectual "suppliers" in other ways.
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[Industrial design in 50 years] will be less about looks and more about personality of artifacts.
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When we built Roomba, we explicitly designed it to not have a face.
We didn't want to think it was cute, we wanted people to take it seriously so we gave it more of an industrial look. People personified their Roomba anyway. Over 80 percent of people name their robot. We did nothing to encourage people to do that but they do it anyway.
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There's a saying in the software design industry: "Good. Fast. Cheap. Pick two."
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A successful solution to the client's design needs requires a collaboration of my skills, talents and knowledge with the client's information base, history in their industry and personality.
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I am designating a new Director of Recovery for Auto Communities and Workers to cut through red tape and ensure that the full resources of our federal government are leveraged to assist the workers, communities, and regions that rely on our auto industry.
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Consider this: all the ants on the planet, taken together, have a biomass greater than that of humans. Ants have been incredibly industrious for millions of years. Yet their productiveness nourishes plants, animals, and soil. Human industry has been in full swing for little over a century, yet it has brought about a decline in almost every ecosystem on the planet. Nature doesn't have a design problem. People do.
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Designers have a responsibility to show the future as they want it to be - or at least as it can be, not just the way an industry wants it to be.
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I have fashion designers that I definitely respect.
After working for a few years in the industry, you want to branch out and do your own thing and I think that's something that has always been important to me is strengthening the brand and just sticking to "this is who we are, this is our identity, this is who we're going to be". I definitely respect other designers but I don't necessarily have one that I look up to.
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In the 1990's, a time of corporate capital's global ascendancy, the mildest restraints on its prerogatives have been peremptorily rejected. Automatically, under this designation, measures to protect national cultural industries, for example, have been ruled unacceptable infringements of "free trade."
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Bedford definitely stands out as a community that's designed to appease to a broader range of budgets and lifestyles. The opportunity for a diverse neighborhood that encourages community activity and social interaction is what we feel makes Bedford a model community in this industry.
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The industrial real estate market completed one of its strongest demand cycles in history as several factors ignited the fire. For projects coming on line in 2005, record-low interest rates during the design phase 12 to 18 months prior provided additional incentive for development and absorption.
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I never liked the idea of bags. I would say, "Why do so many of my friends spend so much money on these bloody bags?" But once I started designing them, I was completely hooked. There are all of these blogs about bags. It's a whole other industry, and I'm really excited to be a part of it.
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I have seen books made of things neither studied nor ever understood .
.. the author contenting himself for his own part, to have cast the plot and projected the design of it, and by his industry to have bound up the fagot of unknown provisions; at least the ink and paper his own. This may be said to be a buying or borrowing, and not a making or compiling of a book.
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Globalization, which attempts to amalgamate every local, regional, and national economy into a single world system, requires homogenizing locally adapted forms of agriculture, replacing them with an industrial system-centrally managed, pesticide-intensive, one-crop production for export-designed to deliver a narrow range of transportable foods to the world market.
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We had the hardware expertise, the industrial design expertise and the software expertise, including iTunes. One of the biggest insights we have was that we decided not to try to manage your music library on the iPod, but to manage it in iTunes. Other companies tried to do everything on the device itself and made it so complicated that it was useless.
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It does not follow from the separation of planning and doing in the analysis of work that the planner and the doer should be two different people. It does not follow that the industrial world should be divided into two classes of people: a few who decide what is to be done, design the job, set the pace, rhythm and motions, and order others about; and the many who do what and as they are told.
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I do very little industrial design. I'm asked a lot, but I certainly don't see myself as an industrial designer.
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I think designers are starting to realize that we're all in the same industry.
We're making clothes - we aren't saving the world. I'm not saying that designers aren't artists, but at the end of the day, we make clothes.
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The human species is often amazingly inventive and industrious but at the same time profoundly lazy. It's very clear that we humans don't like to work. This aversion to work is so extreme - and our ingenuity so acute - that we're eager to devote countless hours designing and building devices that might shave a few minutes off our workday
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I don't call myself an 'industrial designer,' because I'm other things.
Industrial designers want to make novel things. Novelty is a concept of commerce, not an aesthetic concept.
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I wouldn't say design has become strictly functional.
A lot of cars these days look downright comic book to me, and the info-gadgets with which late industrial people spend the most time - phones, music players, etc. - are blobjects.
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Traditional horizontal search engines cannot always identify the target audience, niche or vertical industry of a page or site. Vertical search engines address this issue by the nature of their design. They identify sites according to more specific criteria and sometimes even by human input.
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I never wanted to design clothes. I never wanted to work for the fashion industry. Shoes sort of belong to the fashion industry, which is why I'm part of the fashion industry. But that's never been my thought. My thought since I was a child was really to design those shoes for girls on stage.
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I started in the industry in Public Relations, Quality Assurance, Information Systems and furniture moving. I tried my hand in design and haven’t looked back. I’m fond of hackysack, racquetball, BBQ grilling, hanging out with my wife and friends
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Design is about creating spaces for people to enjoy and of course, creating moments where you elevate the spirit, but 'design for good' is figuring out a program that not only creates better spaces, but creates jobs, creates new industry and really kind of raises the conversation about how we rebuild.
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Fashion is an illusion. It's a multibillion-pound industry that has to appear frivolous. Designers work and work and work, all night sometimes.
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Much like the fortified wine that gives Marsala its name, this tasteful hue embodies the satisfying richness of a fulfilling meal, while its grounding red-brown roots emanate a sophisticated, natural earthiness. This hearty, yet stylish tone is universally appealing and translates easily to fashion, beauty, industrial design, home furnishings and interiors.
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The computer industry is creatively bankrupt.
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