No saint, no pope, no general, no sultan, has ever had the power that a filmmaker has; the power to talk to hundreds of millions of people for two hours in the dark.— Frank Capra
Famous Movies In General quotations
I don't want to talk to you no more, you empty headed animal food trough wiper.
I fart in your general direction. Your mother was a hamster and your father smelt of elderberries.
Movies are always in a state of locomotion.
You start with a general idea of how it should feel and then you find you've got a runaway train. You have to race to catch up: the movie is telling you what it wants to become, and when that happens there's no greater feeling.
Life's generally artless ... but it does get these occasional hard-ons for plot. It connects things, nefariously, behind your back, and before you know it you're in the final act of a lousy movie.
Having a thirteen-year-old in the family is like having a general-admission ticket to the movies, radio and TV. You get to understand that the glittering new arts of our civilization are directed to the teen-agers, and by their suffrage they stand or fall.
I think... you know, collaboration, in general - no matter movies, television or Broadway - is offering of what you can bring to the table and also fighting what you think the important battles are. Not everything is going to make it in there. Not everything is going to work. You have to collaborate. And you have to be a good listener.
People who are afraid to go to horror movies are generally afraid their whole lives. People say to me, 'Do you have nightmares?' I never have nightmares! And I go to movies and see the most bizarre things in the world, and go... Wow that is really sick, how fun is that! And I don't have to carry it around. I think that's very healthy.
I loved the movies and I loved cartoon superheroes - superheroes in general.
I had all the pajama costumes and I would wear my underwear on the outside of the pajamas because that's what Superman does.
Well, we look for sources of inspiration in pop culture in general.
It's very important for us that, when it comes to storytelling, we don't look into other video games. We'd rather look into other mediums - movies, television series and books - for sources of inspiration.
Kids in general make things fresh and alive and they have this great appreciation for, Holy mackerel, we're making a movie!
The first rule of Fight Club is you don't talk about Fight Club.
Honestly, I'm not a big movie buff in general.
The only movies I own is probably the 'Indiana Jones' trilogy.
I remember when I first started having these interpretations of these images, these clichés of what movie stars are and this and that, and they're egomaniacal pricks and tyrants, but in general, for the most part, they're nice people to tell you the truth.
It's funny, because there are so many stereotypes out there about actors and movie stars in general, but I've had a great opportunity to meet a lot of them, and maybe it's just because they don't behave that way around me, but I rarely see that kind of abuse of power.
In the sense that Watchmen references movies, comic books, pop culture in general. It knows it's a movie. I really do like movies that ride that fine line, the razor's edge between parody and supporting the fake movie part of the movie.
Art exhibitions would be less censored if they were rated, G or NC-17, like movies. People in general see galleries and museums as family-appropriate excursions. Censorship is a provided system which caters to lazy parenting, which is publicly-funded and socially accepted.
I love animated movies in general. I like making them.
I've been on so many movies. Generally, I haven't gotten to be on the ground level. As of two years ago, in 'Dear John,' I got to really be on the ground floor. I wasn't a producer. I felt like I put the work in, and I did have a lot of sway on what got fixed, reshoots, so on and so forth. It felt really good.
To me, a sex scene in a movie generally means a gratuitous scene that doesn't serve the story but gives a kind of excuse - we've got these two actors, we want to see them naked, so let's bring in the music and the soft light.
There comes a point in your moviegoing life where you look at the screen and then you look at the world and you ask, 'What is going on?' You want the movies to show you the chaos and mess and risk and failure that are normal for a lot of us. Generally, the movies hide all of that.
The more people involved in making a movie, the worse it is, generally.
I think that my vampires in general were influenced by my being allowed to watch the Hammer vampire films. Vampire Circus, also shown as Circus of Fear, was one of those movies.
I think sport in general affects what people see in movies.
I always try to explain to people in Hollywood that we have to make movies more like sport because, in sport, everything can happen and it's so much better than movies in some ways.
I think probably like seeing women fight because we're generally not thought to be strong, especially in the case of this movie.
Kurt Russell said another brilliant thing.
He had starred in umpteen movies by that point. And he said, "Generally speaking, in every film I've done, there are only about three or four scenes that I can really do something with. For the rest of it, it's not so much that you don't have to prepare, but there's not much you can really do. You just do what is asked of you in those scenes. You don't want to do too much."
Everybody, including me, has to submit to what it needs to be.
The thing is at the top of the pyramid, the best version of the thing; we all have to serve that. You forget that at your own risk. And I think movies are too long, in general.
If the animators could hide something so secretly that I could watch it numerous times, both on the computer and on the screen, and not pick up on it, then it deserves to be in the movie. But if they had more overt things, I'd often tell them to cut it out. In general, as long as they captured the spirit of the character, then they're fine. But sometimes it took a while, and we had to replace a lot of animators.
In a general sense, to convert any short story, novel, play, or opera into a movie, you have to re-rig it. Even though they're all narratives over time, they're very different forms.
I hate to use this as a metaphor, but making movies is kind of like going to war. It's not - but the stamina required and what it takes to tell a story that is this big in scope, you need a general that will bring out the best in you.
The movie is in my head and that's the movie.
But I'd be crazy to not be flexible. I think because I have the movie in my head, I can be flexible. I know what's going to work and not work and I know, generally, what I can change and bend and have the movie still work.
In general, working on a horror movie is no different than working on any movie.
Turn the camera around and there's 20, 30 people standing around, eating doughnuts, smoking cigarettes between takes, working, like any other set.
I think that some of the writing, directing, and the content is better than a lot of movies sometimes. Actors, well artists in general - actors, writers, directors - what we all care about the most is good work and being able to create something that is really resonant and meaningful.
It's kind of a crazy art form, movies, in that you have to get it right the day you do it, generally.
There's a thing, in general, about doing any kind of series, especially when the characters remain the same. It's just that you can go back and try and improve whatever you did in the last movie, which never happens. That tone or work ethic is nice.
I rarely get the "Annie Hall" references other than from people who are aficionados of movies, people who really care about movies. But in general, people don't even think about it.