These data suggest very strongly that participating in the playing of violent video games by children and youth increase aggressive thought and behavior; increase antisocial behavior and delinquency; engender poor school performance; desensitize the game player to violence.— Leland Yee
Successful Violent Video Games quotations
There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and stows violence against its own people. Through vicious, violent video games...
So, if falling crime rates coincide with the rise of violent video games and increasing violence on TV and at the cinema, should we conclude that media violence is causing the drop in crime rates?
I like video games, but they are very violent.
I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
'Avatar' was gorgeous. There are good stories in there, but when used in other movies they're similar to those violent video games. Characters using deadly weapons. The children follow these movies.
I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.
I play a lot of ultra-violent video games.
Congress should fund research on the effects that violent video games have on young minds... We don't benefit from ignorance. We don't benefit from not knowing the science.
Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available to children on television and in movie theaters today.
We don't care what the framers would have thought of violent video games. Times are changing.
Violent video games are a rape against the soul and cerebellum of the untainted and sensitive psyche of any human.
No one is suggesting that [violent video games are] the only reason they went out and committed those horrific acts, but was it a tipping point? Was it something that pushed them over the edge? Was it a factor in that? Perhaps. That's a really big deal.
I like video games, but they're really violent.
I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital.
We cannot and will not ban the creation of violent video games.
But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.
What's shocking is cruelty and torture, and that's become our entertainment.
Kids can play violent video games, but God forbid they look at a naked woman. That's pornography, that's perverse. No!
The impact of violent video games upon children is not as clearly established as the impact of violent television programming. Young children possess an instinctive desire to imitate actions they observe, without always possessing the intellect or maturity to determine if such actions are appropriate. Due to their role-modeling capacity to promote real world violence, there is deep concern that playing violent video games, with their fully digitized human images, will cause children to become more aggressive toward other children and become more tolerant of, and more likely to engage in, real-life violence.
So "Grand Theft Auto," for those who don't know, is the video game series where players pretend to drive cars around these virtual cities, getting points for winning street races and killing people and generally creating mayhem. So, of course, we should make the robots practice driving in a violent, lawless dystopia.
Why are people so afraid of giving their kids necessary information that might prevent an unwanted pregnancy or disease? But they're not worried about the violent nature of video games or movies or books.
Every new medium has, within a short time of its introduction, been condemned as a threat to young people. Pulp novels would destroy their morals, TV would wreck their eyesight, video games would make them violent.