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In short, software is eating the world.
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Reading computer manuals without the hardware is a frustrating as reading sex manuals without the software.
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Whether it's Google or Apple or free software, we've got some fantastic competitors and it keeps us on our toes.
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There are no significant bugs in our released software that any significant number of users want fixed
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Computers themselves, and software yet to be developed, will revolutionize the way we learn.
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All software sucks.
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I just became one with my browser software.
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We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.
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The Next Computer: The hardware makes it a PC, the software makes it a workstation, the unit sales makes it a mainframe.
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The software programs that make our body run .
.. were evolved in very different times. We'd like to actually change those programs. One little software program, called the fat insulin receptor gene, basically says, 'Hold onto every calorie, because the next hunting season may not work out so well.' That was in the interests of the species tens of thousands of years ago. We'd like to turn that program off.
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By being able to write a genome and plug it into an organism, the software, if you will, changes the hardware.
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There is no neat distinction between operating system software and the software that runs on top of it.
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The engineering is long gone in most PC companies.
In the consumer electronics companies, they don't understand the software parts of it. And so you really can't make the products that you can make at Apple anywhere else right now. Apple's the only company that has everything under one roof.
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Human beings either function as individuals or as members of a pack.
There's a switch inside us, deep in our spirit, that you can turn one way or the other. It's almost always the case that our worst behaviour comes out when we're switched to the mob setting. The problem with a lot of software designs is that they switch us to that setting.
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More and more major businesses and industries are being run on software and delivered as online services - from movies to agriculture to national defense.
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My own theory is that we are in the middle of a dramatic and broad technological and economic shift in which software companies are poised to take over large swathes of the economy.
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Over the next 10 years, I expect many more industries to be disrupted by software, with new world-beating Silicon Valley companies doing the disruption in more cases than not.
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Qualified software engineers, managers, marketers and salespeople in Silicon Valley can rack up dozens of high-paying, high-upside job offers any time they want, while national unemployment and underemployment is sky high.
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Today's leading real-world retailer, Wal-Mart, uses software to power its logistics and distribution capabilities, which it has used to crush its competition.
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The days when a car aficionado could repair his or her own car are long past, due primarily to the high software content.
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Companies in every industry need to assume that a software revolution is coming.
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On the back end, software programming tools and Internet-based services make it easy to launch new global software-powered start-ups in many industries - without the need to invest in new infrastructure and train new employees.
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Perhaps the single most dramatic example of this phenomenon of software eating a traditional business is the suicide of Borders and corresponding rise of Amazon.
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The thing is, there are so many different ways to make music these days with virtual instruments, software applications, physical instruments, and computer programs.
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My first company, Pure Software, was exciting and innovative in the first few years and bureaucratic and painful in the last few before it got acquired. The problem was we tried to systemize everything and set up perfect procedures.
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The 1980s will seem like a walk in the park when compared to new global challenges, where annual productivity increases of 6% may not be enough. A combination of software, brains, and running harder will be needed to bring that percentage up to 8% or 9%.
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I'm sorry that we have to have a Washington presence.
We thrived during our first 16 years without any of this. I never made a political visit to Washington and we had no people here. It wasn't on our radar screen. We were just making great software.
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As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.
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Software is like sex: it's better when it's free.
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Reading computer manuals without the hardware is as frustrating as reading manuals without the software.
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Our democracy, our constitutional framework is really a kind of software for harnessing the creativity and political imagination for all of our people. The American democratic system was an early political version of Napster.
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In software systems it is often the early bird that makes the worm.
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Is it possible that software is not like anything else, that it is meant to be discarded: that the whole point is to always see it as a soap bubble?
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Why shouldn't we give our teachers a license to obtain software, all software, any software, for nothing? Does anyone demand a licensing fee, each time a child is taught the alphabet?
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Fighting patents one by one will never eliminate the danger of software patents, any more than swatting mosquitoes will eliminate malaria.
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Software comes from heaven when you have good hardware.
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Software is like entropy. It is difficult to grasp, weighs nothing, and obeys the second law of thermodynamics; i.e. it always increases.
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'Authoring tools' are terrible; there is almost no software that can create closed captions for media players. And of course there is no training. TV captioning is bad enough, and this stuff is generally worse.
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It's hardware that makes a machine fast. It's software that makes a fast machine slow.
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Since when has the world of computer software design been about what people want? This is a simple question of evolution. The day is quickly coming when every knee will bow down to a silicon fist, and you will all beg your binary gods for mercy.
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Twenty-five years ago, the notion was you could create a general problem-solver software that could solve problems in many different domains. That just turned out to be totally wrong.
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With bundled machines you can throw away the hardware and keep the software, and it's still a good buy.
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Venture capitalists are like lemmings jumping on the software bandwagon.
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You get the software you pay for. In every sense. To the nth degree. That's the way the world works.
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It's probably fair to say that the ratio of time our Connector developers spend in the debugger versus the Emacs buffer is higher than with most software.
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Red Carpet Enterprise has been really well received since one guy can install it in about an hour, and it makes it trivial to deal with software management issues like deploying updates and creating standard package sets for your various machines.
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I'm not saying we purposely introduced bugs or anything, but this is kind of a natural result of any complexities of software... that you can't fully test it.
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Adding manpower to a late software project makes it later.
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Limit use of shareware and public domain software to systems without fixed disks. If you do use them on fixed disks, allocate separate subdirectories... Public domain or shareware software should never be placed in the root directory.
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I was trying to figure out what to do next, I'd been accumulating ideas for productivity tools - software people could use every day, particularly to help organize their lives.
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