68+ Shigeru Miyamoto Quotes On Education, Japanese Culture And World
Shigeru Miyamoto is a Japanese video game designer and producer. He is best known as the creator of some of the most iconic video games of all time, including Super Mario Bros., The Legend of Zelda, and Donkey Kong. He is widely considered one of the most influential figures in the video game industry. Following is our collection on famous quotes by Shigeru Miyamoto on life, education, love.
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- Top 10 Shigeru Miyamoto Quotes
- Shigeru Miyamoto Quotes About Mario
- Shigeru Miyamoto Quotes About Thinking
- Short Shigeru Miyamoto Quotes
- Life Lessons
- Famous Shigeru Miyamoto Quotes
Top 10 Shigeru Miyamoto Quotes
- It's important to create what you desire to, not what people expect you to.
- So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
- A great idea solves multiple problems at the same time.
- It isn't about games, for me, personally, and it never really was. It was about creating something - anything - far bigger than yourself.
- A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
- An adult is a child who has more ethics and morals.
- Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!
- Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
- A late game is only late until it ships. A bad game is bad until the end of time
- I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto Short Quotes
- Video games are bad for you? That's what they said about rock-n-roll.
- Programming is all about numbers.
- The PSP will not be able to display anything that you cannot do on a current system.
- Providing new means of entertainment is the important thing.
- In other words, I'm not intending to start from things that require a five-year development time.
- Nowadays I think it's really important that designers are really unique and individual.
- I always try and come up with a clear theme when I'm making a videogame.
- I try not so much to create new characters and worlds but to create new game-play experiences.
- Of course, I have my own limits as to how much game software I can take care of at any one time.
- I always try to create new experiences that are fun to play.
Shigeru Miyamoto Quotes About Mario
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds. — Shigeru Miyamoto
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system. — Shigeru Miyamoto
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game. — Shigeru Miyamoto
Shigeru Miyamoto Quotes About Thinking
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun. — Shigeru Miyamoto
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too. — Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that. — Shigeru Miyamoto
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I feel like, as long as you have a core that's unlike others, that's what 'unique' is. — Shigeru Miyamoto
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. — Shigeru Miyamoto
I think everyone can enjoy games. — Shigeru Miyamoto
I don't like all the attention. I think it's better to let my work do the talking. — Shigeru Miyamoto
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together. — Shigeru Miyamoto
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people." — Shigeru Miyamoto
Shigeru Miyamoto Famous Quotes And Sayings
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child. — Shigeru Miyamoto
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games. — Shigeru Miyamoto
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge. — Shigeru Miyamoto
So, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism. — Shigeru Miyamoto
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities. — Shigeru Miyamoto
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives. — Shigeru Miyamoto
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play. — Shigeru Miyamoto
When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members. — Shigeru Miyamoto
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise. — Shigeru Miyamoto
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career. — Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well. — Shigeru Miyamoto
I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great trend. — Shigeru Miyamoto
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded. — Shigeru Miyamoto
Controller is so intuitive, even your mum can play. — Shigeru Miyamoto
As I am ageing, naturally, how I want my videogames to be played must be changing. — Shigeru Miyamoto
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto
I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I. — Shigeru Miyamoto
Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And that thing is always changing. Nintendo has been doing this for a long, long time. Originally, we weren't even a video game company, but we were still an entertainment company. So I can't say what that next thing is, but I can say, at Nintendo we're trying to create new ways to play. — Shigeru Miyamoto
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes. — Shigeru Miyamoto
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first. — Shigeru Miyamoto
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play. — Shigeru Miyamoto
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more. — Shigeru Miyamoto
We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something different. — Shigeru Miyamoto
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach. — Shigeru Miyamoto
Of course, I would like to know what [Sony and Microsoft] do with their machines, but there is no game that I feel the need to go see. So far, from what I’ve seen on the show this year, there does not seem to be any games that I would like to have created myself. — Shigeru Miyamoto
What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things. — Shigeru Miyamoto
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them? — Shigeru Miyamoto
When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed. — Shigeru Miyamoto
When I look around and see how aged cartoonists continue to work on their manga and how movie directors create new movies all the time, I understand that they would never retire. And by the same token, I guess I will still be making games somehow. The only question is whether the younger people will be willing to work with me at that far point in the future. — Shigeru Miyamoto
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them. — Shigeru Miyamoto
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. — Shigeru Miyamoto
I wanted to make something very unique, something very different. — Shigeru Miyamoto
When I create a game, I try to focus more on the emotions that the player experiences during the game play. — Shigeru Miyamoto
I feel more reassured with physical media. Entertainment is something that will not just become digital. — Shigeru Miyamoto
Life Lessons by Shigeru Miyamoto
- Shigeru Miyamoto's work has taught us to think outside the box and to take risks when creating something new. He has also shown us the importance of playtesting and iterating on a design until it is perfect.
- His work has also demonstrated the importance of creating user-friendly experiences that are both enjoyable and intuitive.
- Lastly, Miyamoto has shown us that great design can come from anyone, regardless of their background or experience.
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