In learning the art of storytelling by animation, I have discovered that language has an anatomy.— Walt Disney
Jittery Visual Storytelling quotations
I've been obsessed with this kind of visual storytelling for quite a while, and I try to create material that allows me to explore it.
Visual storytelling of one kind or another has been around since cavemen were drawing on the walls.
That's just how I see things on a base level: there's so much going on.
Or at least I like to have that feeling. It's part of being interested in notions of reality apart from storytelling. I don't know if it has something to do with having an art school education, which makes you aware of the way visuals speak, or makes you trust them more.
But I think we're also just talking about the literacy of the audience.
The visual literacy of the audience. They've seen so many images now, especially here in the States. There's so much to look at, to watch. So the visual storytelling literacy is harder to impress.
I'm a visual filmmaker so the camera is a big part of my storytelling tool and it's something that I really rely on to tell a scene or create the suspense that I need and create the emotion of a scene or a sequence.
I achieved perfection, my type of perfection - visual storytelling. Storytelling was my style.
Frank is such a great visual storyteller, that if you study his artwork you see that his Sin City books are already the best movies never seen on the big screen.
So I like to try to go back and develop pure visual storytelling.
Because to me, it's one of the most exciting aspects of making movies and almost a lost art at this point.
Any platform that you use to tell stories helps you regardless of the medium regardless if they are bedtime stories that you tell your children or comics or film. Specifically what makes comics unique is that they are a storytelling device that forces you to think both visually and economically. Some might say you are limited by your imagination, but that is not true because someone has to draw it.
Pixar has outdone itself in visual magic and vivid storytelling.
I wanted wherever possible to lean into the comic form and do things in the story telling that could only be done in comics and which pay homage to the many strands of comic and visual storytelling tradition.
I really admire visual storytelling that shows you what's happening, instead of tells you what's happening. I think it really forces the filmmaking to be very clear.
When you boil it down, it's all a visual expression.
In a sense we are all storytellers through what we wear, who we want to be, how we want people to perceive us. Life, people and the stories they consciously or unconsciously tell inspire me everyday.
I have enough friends who are gamers.
I actually enjoy watching them play because of the visuals and the storytelling of the games. I just love being able to go on an adventure and games are just so sophisticated now that you can just get lost in a world for 20 hours and just be someone else in a very visceral, emotional way. And that's just fascinating.
I fell in love with commerce and the opportunities that come with compelling visual storytelling.
We [Rodriguez and Frank Miller] wanted to take the movies and turn them into a graphic novel, so that people wouldn't even know what they were looking at. It's still visual storytelling, but it's approached completely different. The two mediums don't have to be separate mediums. They can be one and the same.